Introduction to Python

The metabolic modelling software we will be using, ScrumPy, is written in Python. Python is a high-level, object-oriented, interpreted programming language, it has a large standard library, and supports multiple programming paradigms. It is also syntactically clear and easy to learn. This is a very brief introduction to some of the basic features of the language, for a more complete introduction to the topic, see Lutz & Ascher, "Learning Python" O'Reilly Media inc. (Edition 2 or greater). A good source of Python documentation can be found here.

Getting started

We will be using Python from the ScrumPy environment. To start a new ScrumPy session open a terminal and type "ScrumPy":

user@machine:~$ ScrumPy &

which will launch the ScrumPy window.

Data types

Numbers

The numerical types we will be dealing with are integers, int, and floating-point numbers, float. Integers are written as a sequence of digits. Floats are written as digits with a decimal point in the sequence, and an optional exponent (e or E).

   1 >>> n_int = 135
   2 >>> n_int
   3 135
   4 >>> n_float = 10e-10
   5 >>> n_float
   6 1.0000e-9

The type of a given data object can be checked using the built-in function type().

   1 >>> type(n_int)
   2 <type 'int'>
   3 >>>type(n_float)
   4 <type 'float'>

Floats and integers can be interconverted using the constructors int() or float().

   1 >>> n_int2float=float(n_int)
   2 >>> n_int2float
   3 135.0
   4 >>> type(n_int2float)
   5 <type 'float'>   #n_int is still an integer

The common mathematical operators (+,-,/,*) work as expected, note that x**y means xy.

Boolean

Booleans are a subtype of integers. A boolean type is either True or False, and can be very useful when writing conditional statements, i.e. if something is True, do something. Also, the integer 0 is False.

   1 >>> val=True
   2 >>> if val:
   3         print 'val is true'
   4 
   5 'val is true'
   6 
   7 >>> val=False
   8 >>> if val:
   9         print 'val is true'
  10 
  11 >>> 

Strings

Strings are collections of characters. Characters in a string can be accessed by indexing, and membership of a subset of characters in a string can be evaluated.

   1 >>> s_1 = 'another string'   #create string
   2 >>> s_2 = s_1[:7]            #create new string of characters 0 to 7 in s_1
   3 >>> s_2
   4 'another'
   5 >>> if s_2 in s_1:          #check for membership of s_2 in s_1
   6         print 'true'
   7 
   8 true
   9 >>> type(s_1)
  10 <type 'str'>
  11 >>> str(n_int)
  12 '135'

Lists (and tuples)

Lists and tuples are collections of items. The main difference between the two is that tuples are immutable - once a tuple is created it cannot be changed, whereas lists can. For these exercises we will mainly use lists. An empty list can be created by assigning a pair of closed square brackets to a variable.

   1 >>> empty_list=[]

Items can be appended to a list by using the append() method.

   1 >>> empty_list.append('string 1')
   2 >>> empty_list
   3 ['string 1']

A list can also be created and populated in one go.

   1 >>> empty_list=['string 1']
   2 >>> empty_list
   3 ['string 1']

Items can be removed from a list using the remove() method.

   1 >>> empty_list.remove('string 1')
   2 >>> empty_list
   3 []

As with strings, indexing can be used to copy a subset of a list, keep in mind that the indices of items in lists (like characters in strings) are numbered from 0. Membership of an item in a list can be evaluated as described for strings.

The index of a known item can be retrieved using the index() method.

   1 >>> empty_list.index('string_1')
   2 0

Dictionaries

In other programming languages dictionaries are sometimes called "associative arrays". Unlike lists, dictionaries store collections of items that are ordered by keys, not indices. There is no specific order of the items in a dictionary. The keys of a dictionary must be unique (for a given dictionary) and be hashable, for now this means that any object that is not a list can be used as a key. Here are some examples of dictionaries in action:

   1 >>> dict_1 = {'alfa':1,'beta':2}  #create a dictionary
   2 >>> keys = ['alfa','beta']
   3 >>> vals = [1,2]
   4 >>> dict_1 = dict(zip(keys,vals)) #create a dictionary from two lists
   5 >>> dict_1
   6 {'alfa':1,'beta':2}
   7 >>> dict_1['alfa']                #access value '1' by key 'alfa'
   8 1
   9 >>> dict_1.has_key('beta')        #check that dict_1 has key 'beta'
  10 True
  11 >>> dict_1.keys()                 #print keys of dict_1
  12 ['alfa','beta']
  13 >>> dict_1.values()               #print values
  14 [1,2]

Modules and functions

Python can be used in interactive mode (as we have seen above), as well as in batch mode. A pice of Python code can be saved in a text file with the file extension .py (in ScrumPy the most convenient option is the build-in IDLE text editor, accessed from the tool-bar under File> New window). The module can be run in the ScrumPy shell by importing the file. Assuming we have saved a file names some_py.py in the current directory, this is how it works:

user@machine:~$ ls *.py   #in terminal, list all .py files
some_py.py
user@machine:~$ more some_py.py

#Python 'Hello world!' program
print 'Hello world!'

   1 >>> import some_py          #import some_py.py (note absence of extension!)
   2 Hello world!

It is usually more convenient to structure the stored code into functions that can be executed from the imported module. Functions are defined using the key-word def.

user@machine:~$ more some_py_func.py

#Python 'Hello world!' program, accessed by function
def print_hello():
    print 'Hello world!'

   1 >>> import some_py_func
   2 >>> some_py_func.print_hello()
   3 Hello world!
   4 >>> def print_hello():          #functions can also be defined in the shell
   5         print 'Hello world!'
   6 >>> print_hello()
   7 Hello world!

Functions often require arguments that the user is supposed to provide.

user@machine:~$ more some_py_func.py

#print user-specified string
def print_string(string):
    print string

   1 >>> reload(some_py_func)   #if an imported module is modified the changes are updated by reloading the module
   2 >>> some_py_func.print_string('Hello world!')
   3 Hello world!

In many applications functions return objects to the user.

user@machine:~$ more some_py_func.py

#return list of characters in user-specified string
def print_string(string):
    return list(string)

   1 >>> reload(some_py_func)   
   2 >>> hello_list = some_py_func.print_string('Hello world!')
   3 >>> hello_list
   4 ['H', 'e', 'l', 'l', 'o', ' ', 'w', 'o', 'r', 'l', 'd', '!']

Objects

As mentioned, Python supports multiple programming paradigm, one of those being object-orientation. Object-orientation allows collection of data into objects, or class instances. The data collected in objectes is referred to as fields or attributes, objects also store functions that usually performs actions on the attributes. Object-specific functions are called methods. Here is a small example of class definition, initialisation, and usage of a class that stores a list and a dictionary.

user@machine:~$ more StringDL.py
class StringDnLs:
    def __init__(self):
        self.str_list=[]
        self.str_dict={}

    def add2List(self,item):
        str_list.append(item)

    def add2Dict(self,key,val):
        str_dict[key]=val

   1 >>> import StringDL                  #import module
   2 >>> strdn = StringDL.StringDnLs()    #create instance of class StringDnLs
   3 >>> strdn.str_list                   #print StringDnLs field str_list
   4 []                                   # which is empty
   5 >>> strdn.addList('a string')        # add a string to str_list using method addList(item)
   6 >>> strdn.str_list                    
   7 ['a string']   

Loops, conditionals, assignment, evaluation, and others

Some of the conventions for Python syntax we have already seen. Useful built-in functions include len(), which returns the length of an object,

   1 >>> a_list = ['a','b','c']
   2 >>> len(a_list)
   3 3

and dir(), which returns a list of methods and attributes of an object.

   1 >>> dir(strdn)  #strdn - as defined under Objects
   2 ['__doc__', '__init__', '__module__', 'add2Dict', 'add2List', 'str_dict', 'str_list']

The for loop is used to iterate over an iterable object, e.g. a list. Depending on how the loop is formulated the loop variable will either be an item in the iterable object or an index.

   1 >>> a_list = ['a','b','c']
   2 >>> for item in a_list:       #iterating over the items
   3         print item
   4 
   5 a
   6 b
   7 c
   8 
   9 >>> for i in range(len(a_list)):   #iterating over indices 
  10         print a_list[i]
  11 
  12 a
  13 b
  14 c

while loops iterate until a condition is fulfilled.

   1 >>> a_list = ['a','b','c']
   2 >>> i = 0                  #assign value 0 to variable i
   3 >>> while i<len(a_list):   #as long as i is less than 3
   4         print a_list[i]    #print item at index i in a_list
   5         i += 1             #increment i by 1
   6 
   7 a
   8 b
   9 c

This implies that if the condition i<len(a_list) is never fulfilled the loop continues indefinitely, which it will.

Loops can be combined with conditional statements, where a block of code is executed if a statement is true, else another block is executed. The else block is optional, but must be the last option and no statement may follow on the same line.

   1 >>> a_list = ['a',1,'c',2]
   2 >>> for item in a_list:
   3         if type(item)==type(str()):  #check if item is of string type
   4             print item+' is string'
   5         else:                        #if not...
   6             print str(item)+' is not string'
   7 
   8 'a is string'
   9 '1 is not string'
  10 'c is string'
  11 '2 is not string'

If several options are possible the elif statement can be used.

   1 >>> for item in a_list:
   2         if type(item)==type(str()):  
   3             print item+' is string'
   4         elif type(item)==type(int()):                        
   5             print str(item)+' is int'
   6         else:
   7             print str(item)+' is unkown'
   8 
   9 'a is string'
  10 '1 is int'
  11 'c is string'
  12 '2 is int'

You may have noticed it already, but it is necessary to point out the distinction between assignment and evaluation:

   1 >>> a = 'string' #assignment
   2 >>> a=='string'  #evaluation, is a equal to 'string'?
   3 True
   4 >>> a!='string'  #evaluation, is a not equal to 'string'?
   5 False

None: Meetings/Delhi2012/Practicals/Practical_2/PyIntro (last edited 2012-10-12 13:53:26 by hassan)